2013年3月27日 星期三

W2_Diablo III gold guide_040

Two brief matters:

1) We're looking to redesign how the Reflects Damage affix works, as well as make it so that pet damage will no longer reflect back on the player. I went into a bit more detail . (I believe the buff while active will have some sort of visual indicator, too.)

2) After seeing a number of posts from players about RD dealing what they felt to be TOO much damage (especially from minions), we did some additional testing and discovered that Rare minions with the affix were in fact doing more damage than intended. This is an issue we have scheduled to fix in an upcoming patch.

I'm not sure if these points would change your opinions at all on the subject, but I felt the information was worth pointing out. :)

Please don't take offense to this CM,we have hundreds of professional levelers to power level diablo 3 24/7 non-stop working. but why was this stuff not tested? Why has it taken this long after release for the devs to acknowledge problems or unbalances like this?
Which stuff specifically? The dynamics for RD really only changed with 1.0.5 (for the reasons I talked about in the post I linked + the reduction to defensive bonuses), and I believe the bug is pretty new as well.

Lylirra, when you said "pets", does this include the Demon Hunter's Sentries and Wizard's Hydra?
It does. :)

(You should totally read the post I liked and my follow ups in the thread! Just click the little "BLIZZ" icon and it'll take you through each of my replies.)

I personally have no problem with the way it is now but if it had been tested it could have been polished a bit better then it is now.
We were honestly pretty happy with the way RD functioned prior to one.0.5, and thought it was in a good place in terms of balance. That changed, of course, whenever we implemented Monster Power and reduced defensive bonuses in 1.0.5. After reviewing player feedback post-patch and reexamining the affix as a whole, we decided that it could use some improvements. Overall, we think the affix will be much more manageable (if not potentially more enjoyable) as a result. That doesn't mean our earlier opinion was wrong, though, it just existed under a different set of conditions.

Thanks for the feedback it's much appreciated. I will be the first to come out and admit I jumped the gun on my first post and did not spend enough effort on actually taking a look at the difference and changes that came in one.0.5 for that I was wrong and apologize for my spur of the moment post especially about the devs. I guess we all just expect beyond perfect because that's what Blizzard has always delivered but along the journey we failed and forgot to realize we are all just humans and mistakes still happen every so often. Even though RD is not a huge problem atm or game breaking it's nice to see you guys & gals acknowledging and willing to still fix or work upon very small problems also.

Like I said before I'm overly excited for the pet rework for all classes it will make encountering RD packs more enjoyable for any class that uses pets. Can't wait to see what other slight changes will come regarding RD.
<3

Thank you so much. Waking up to see this post gave me very much relief. I was tired of arguing with forum trolls who say reflects damage is "working as intended" when it is obviously not. Your revisions to reflects damage that you mentioned are very welcomed and I am extremely grateful.
Sure thing! I'm afraid I don't have much more information than that for you at the moment, though.

So what you're telling us is that you never even looked into RD?
No. That's not even remotely what I'm telling you. =/

LOLOLOLOL How many times did you CM's comment on RD posts saying that it is working as intended completely undermining everyone who complained about it and NOW you admit THE ENTIRE COMMUNITY WAS RIGHT after telling us all off multiple times?!?!?!?!,Diablo III gold guide;
WOW. #CMfail.
This community should be in uproar over this, as this is COMPLETELY RIDICULOUS.
I'm not aware of us ever being that aggressive honestly. Though, it's certainly possible that we've said matters like "we're not aware of any issues" or "we believe that the affix is in a good place at the moment" (though the latter was probably something we said pre-1.0.5, when the bug wasn't active).

If we were vehement at any point post-1,Powerleveling Diablo 3.0.5, then we were wrong and made a mistake. We hope that the bug fix in tandem with the changes we have planned for the affix will improve your experience and hopefully make encounters with RD more manageable and/or enjoyable.


The thing is, the problem with RD was reported by several players even in the PTR, it took more than a month after live to the team figure out that it was actually wrong, now they admited, wich is nice since most of the bad factors in this game dont even get acknowledged (see trade scams, dupping, immortal wiz, etc), at least we are going somewhere.

Now, for this and other problens, that affect the in game expirence pretty hard, they take a lot of time to fix, i cant state for other players but, i get mad because it seens that blizzard dont really put the effort in for Diablo 3 that they put in other games, ive seen lots of hotfixes come out for wow hours after a patch has been apllied, and on D3 they wait a month before fixing gem dupes!

To the developing tean take so long to make a simple fix on a current issue (not even mentioning new content, oh god PvP) they are being extremelly inneficient,we have provided quick power leveling diablo 3 service since the beta time, full of experience. they can be working 24/7 and still simple issues never get fixed in any timely manner, i find the irony amusing, the tean that develop a game about efficiency dont seen to be ablte to be efficient.
That's pretty fair feedback. The PTR for one.0.5 was the first that we hosted for the game,u7buy will start your diablo 3 power leveling order in 15 minutes once your payment confirmed. so there were admittedly factors we failed at and/or could have done better (in terms of reaction time, efficiency,u7buy will start your diablo 3 power leveling order in 15 minutes once your payment confirmed. etc). From the community side of points, there are a number of factors we want to do differently for whenever we host our next PTR that would/should help with the issue you pointed out.

Speaking overall, though, there are some general limitations in terms of how quickly we can turn around certain fixes,i want to buy cheap diablo 3 gold online store, but don't know which one is the best. but we're constantly evaluating how we can improve our processes for identifying, testing, and verifying issues, as well as finding and implementing a solution for them. I don't think we'll ever be perfect at it, but we certainly think we should strive to do better. That's an outgoing motivation for most of the company, though, and one of the big reasons why we always welcome player feedback (even if we may not be in a position to act on it right at that moment).Related articles: diablo-3 gold

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